100m London 3DS

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100m
Category 100m
Characters Heroes
Info Dash off the Line! Timing the start is everything! To finish, tap the A Button quickly!
Controls Start: Hold the A Button, and then release. Final sprint: Tap the A Button repeatedly.
Difficulty

100m is an athletics event in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS). You play the event with a character from the Heroes character set. The starting Record for this event is 9.58, and the starting Olympic Record is 9.69.

Gameplay

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The race begins with the characters lined up at the starting line. The announcer counts down with “On your marks, get set…”, followed by “Ready?”. During this time, the player can hold the A Button to charge their runner. Holding it long enough results in a Start Dash when the race begins. Releasing the button too early, before “Go” appears on-screen, causes a Foul and disqualifies that runner.

Once the race starts, the order in which players release the button determines their initial position. The camera then shifts to a side view, and the player must press the A Button repeatedly to sprint toward the finish line. Pressing quickly will build up the flames around the character, going from blue to yellow to red. After a certain point, the character dashes forward. The timing of this dash is crucial to your end time. Doing it too early causes your character to slow down immensely before the finish line, but doing it too late results in a loss of speed. You can see how fast you mashed by checking the flames behind the character. When the flames are orange, this means that you mashed quite fast. When they are blue, your mashing was a bit slower. These flames have nothing to do with whether you dashed forward at the right time.

Starting cycle

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The start of the race is very easy to predict once you understand how it is determined. When holding the A button, a beating heart appears on screen. The race will either start at the 3.5 - 4th heartbeat or at the 8th heartbeat. This is actually determined by the CPU charge rate. When all CPUs are charging before the 3rd heartbeat, the start will most likely occur during the 3.5 - 4th heartbeat. If not all CPUs have begun charging by the 3rd heartbeat, the start will most likely take place at the 8th heartbeat, never later.

You can also pause-buffer the start, with the quickest start you can achieve being 0.033 seconds.